GoToMedia
Senior product leadership on enterprise engagements where product strategy, platform architecture, emerging technology, organizational systems and business risk intersect.
Thirty years across gaming, simulation, SaaS and open technology — products, platforms, ventures, teams and the ecosystems around them.
+ai denotes my AI-augmented practice: I use AI as a collaborative partner while retaining authorship, judgment and accountability. This website was co-created with GPT-5.6 in ChatGPT and Claude Design.
How do we work with AI as a tool for humans — one that widens judgment rather than quietly replacing it?
I call my answer the +AI Mindset: AI as a collaborative partner, with authorship, judgment and accountability staying human. In practice that means using it to interrogate ideas, recover evidence and tell me when an argument doesn't hold up — not to produce work I haven't thought through. It started with +AI: An Evolution of Digital Identity, and it's why the mark travels with my name.
Senior product leadership on enterprise engagements where product strategy, platform architecture, emerging technology, organizational systems and business risk intersect.
Co-founded and grew a two-student pilot into a $5M+ operation with 22 full-time staff, including 10 VR game developers and 2 3D artists. Led product and game design for Campus RPG, a playable JRPG-style exploration of three Conestoga campuses, and directed a Unity-based simulation framework later released as an open educational resource.
A short-term engagement helping an internal software accelerator move from 0→1: product strategy, product-management practice, and a citizen-developer pipeline inside financial, risk and compliance constraints.
Owned a product line serving ~15M monthly active users and $10M+ in annual revenue. Led the 0→1 launch of D2L's first big-data platform across four distributed engineering teams, and chaired the IMS Global Privacy Task Force.
Game design, product and front-end for a real-time second-screen sports gaming platform, licensed by CBC, Rogers and TorStar, sustaining roughly three-hour play sessions alongside live professional sport.
A JRPG-style exploration of three Conestoga campuses, built so new and international students could learn a real environment through exploration and quests. I led product and game design, and the transdisciplinary development from definition through delivery.
Play Campus RPG →Also facilitated Jamming with AI: Introducing PromptCraft as Creative Collaboration. On AI, governance, management and where human judgment has to stay.
Best Technology Practitioner Showcase Award, SoLAR
Presented the Brightspace Class Engagement Dashboard at LAK 2017 in Vancouver — a learning-analytics product I led the design and development of.
Closing keynote
Closing keynote for the Ontario Library Association / OLITA conference.
A practical accessibility talk on common web-accessibility failures and the WCAG techniques that fix them. Still online in full.
Accessibility, agile practice and product management. Later served on the ConFoo selection committee several times as a Speaker Advisor, reviewing speakers and submitted presentations.
Graduate research on identity, embodiment and governance in virtual worlds — presented publicly almost twenty years ago.
If any of this is useful to you, I'd like to hear about it.